Maya manipulators
MayaOs user interface supports multiple levels of undo and redo and includes a drag anddrop paradigm for accessing many parts of the workspace.
You will learn how to use the various user interface elements in Lesson One and the Working in 3D.
In Maya, you will build and animate objects in three dimensions. These dimensions are defined by the cardinal axes which are labeled as X, Y and Z. These represent the length (X), height (Y) and depth (Z) of your scene. These axes are represented by colors.
red for X, green for Y and blue for Z.